#pragma once
#include "basetrigger.h"
class LevelTrigger :
	public BaseTrigger
{
public:
	LevelTrigger(std::string id , std::string name, btVector3 &pos, btQuaternion &rot, btVector3 &scale, std::string mesh);
	~LevelTrigger(void);
	virtual void collision(BaseObjectPtr obj, btVector3 &point);
	virtual void update(unsigned int elapsedTime);
protected:
	void lightTrigger(void);
	bool activated;
	bool init;

};

